This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
faq:setup_multiple_player_array [07/03/2019 12:21] Pro-Player Plus created |
faq:setup_multiple_player_array [05/08/2025 19:11] (current) Pro-Player Plus |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== How do I setup multiple players in an array? ===== | + | ===== Setup: How do I setup multiple players in an array? ===== |
- | Coming soon... | + | This setup is more complicated than a single player. It will require additional networking equipment to link all of the players together so they can communicate with each other. You will need a gigabyte router or network switch and one Ethernet cable per device. Connect each player to the router or switch using the Ethernet cables only after they have been configured properly. |
+ | |||
+ | **NOTE:** there are two ways to configure #@PPP@# to run multiple units in sync; //Master/Master// and //Master/Slave//. | ||
+ | |||
+ | In //Master/Slave// mode, only one player will be the //Master// while the other players will be //Slaves// to that //Master//. See the section [[:faq:mode_master_slave|Mode: How do I change a player from master mode to slave mode?]] on switching //Masters// to //Slaves//. This configuration is best for multi-monitor setups run by the client directly. | ||
+ | |||
+ | In //Master/Master// mode, each player needs to have a unique IP address, such as ''192.168.168.1'', ''192.168.168.2'', and so on. You must do this before connecting each player to the router or switch. This is the most powerful way to configure a multi-player system. | ||
+ | |||
+ | {{ :faq:playerarraytopo.jpg?direct&600 |}} |