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faq:setup_multiple_player_array [05/08/2025 19:07] Pro-Player Plus |
faq:setup_multiple_player_array [05/08/2025 19:11] (current) Pro-Player Plus |
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**NOTE:** there are two ways to configure #@PPP@# to run multiple units in sync; //Master/Master// and //Master/Slave//. | **NOTE:** there are two ways to configure #@PPP@# to run multiple units in sync; //Master/Master// and //Master/Slave//. | ||
- | In //Master/Slave// mode, only one player will be the //Master// while the other players will be //Slaves// to that //Master//. See the section [[:faq:mode_master_slave|Mode: How do I change a player from master mode to slave mode?]] on switching //Masters// to //Slaves//. | + | In //Master/Slave// mode, only one player will be the //Master// while the other players will be //Slaves// to that //Master//. See the section [[:faq:mode_master_slave|Mode: How do I change a player from master mode to slave mode?]] on switching //Masters// to //Slaves//. This configuration is best for multi-monitor setups run by the client directly. |
- | In //Master/Chase// mode, each player needs to have a unique IP address, such as ''192.168.168.1'', ''192.168.168.2'', and so on. You must do this before connecting each player to the router or switch. | + | In //Master/Master// mode, each player needs to have a unique IP address, such as ''192.168.168.1'', ''192.168.168.2'', and so on. You must do this before connecting each player to the router or switch. This is the most powerful way to configure a multi-player system. |
{{ :faq:playerarraytopo.jpg?direct&600 |}} | {{ :faq:playerarraytopo.jpg?direct&600 |}} |